My Profile and contact information


Who I am

My name is Sergio Botero and I am a concept artist, computer graphics artist and product design engineer from Medellín, Colombia. I am currently working as a freelance artist, but I am also available for a position as an in-house concept or computer graphics artist in the film, videogame or commercial industry.

What I do









. I provide freelance concept art services for the film, videogame and commercial industries. Vehicles, props, environments and characters. Thumbnails, sketches, concept development, full production digital paintings and orthographic views for modeling.



. I am available for in-house concept art, 3D hard surface modeling or both tasks. I am knowledgeable of texturing and shading, lighting and rendering with Mental Ray and VRay, rigging and animation in Maya, matte painting using 2D and 3D techniques, and fundamentals of compositing with Nuke. I will start providing CG services in Maya and Photoshop starting on june of 2013.



. I am available for  in house real product design contracts, for I worked in an elevator manufacturing company for five years designing aerial ropeway and elevator components, drafting mechanical drawings and creating the bills of materials for them.


Education:

. Product Design Engineer, graduated from EAFIT University in Medellín, Colombia in march of 2007.

. Maya Fast Track certificate program at Gnomon School of Visual Effects in Hollywood, California, United States of America. I have also taken more digital and traditional courses related to concept art and computer graphics, mostly for modeling, rigging and rendering.









Computer graphics software operation:


. Autodesk Maya and integrated rendering engines NVIDIA Mental Ray and Chaosgroup VRay

. Adobe Photoshop

. Adobe Illustrator


. Adobe Flash


. Fundamentals of The Foundry Nuke









 Engineering and product design software operation:


. Autodesk Inventor

. Autodesk AutoCAD

. Dassault Systèmes Solidworks

. PTC ProEngineer









Other relevant skills:


. Good performance with traditional techniques such as pencils, charcoal, inks, markers, pastels and watercolor.


. Basic knowledge on purse, sack and bags manufacturing. Fair sewing machine skills.

. Good English proficiency, with an iBT (Internet Based TOEFL) score of 91. 


. Excellent grammar, orthography and redaction in Spanish, since it is the native language.








Work experience:


. Six months as a teacher at EAFIT University in Medellín, Colombia, (2008).

. One year as apprentice and as engineering assistant in Coservicios S. A., Ascensores Andino (Now Schindler Andino, property of Schindler GmbH) (2005-2006).


. Four years as project engineer in Coservicios S. A., Ascensores Andino (Now Schindler Andino, property of Schindler GmbH) (2007 - 2011).

. Three months as a concept artist  and 3D modeler in a project of a videogame between Gnomon School of Visual Effects and USC (2013)

. Three years and a half as a freelance concept and CG artist (2011, 2013 - 2015)

Extra-curricular activities and participation in other organizations:

. Member of at EAFIT University NEXOS Student Newspaper, as cartoonist and illustrator (2004 - 2007).


My contact information:


Current location: Medellín, Colombia







Mobile: (57) (312) 894 6100
Skype name: sboterod

Portfolio in English: http://sboterod.blogspot.com/

e-mail: sboterod@gmail.com
Hire me (sboterod) at www.freelancer.com

About Me

My photo
Medellín, Antioquia, Colombia
I am a concept artist, computer graphics artist and Product Design Engineer from Medellín, Colombia. At the moment, I am working as a freelance artist and open for in house jobs in the film or the videogame industry, either in concept art, computer graphics or both fields. Portfolio in English: http://sboterod.blogspot.com/ e-mail: sboterod@gmail.com

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